Mincing terms (and other discourse)
July 14th, 2008
I had another look at the discussion on the MOUL forum about User Created Content that Calam started. I won’t use his words, but I’ll point you to the thread so you can read it yourself. Ahvree has been asking for pre-made building blocks that new players (unfamiliar with age-building) can move, place, cover with images (textures), rotate, stack… you get the picture. I agree with her and mzsv that the moveable blocks probably aren’t in the cards for now (and won’t be in the ages, either) And then Ahvree, in a voice that seems familiar somehow, says that it is common sense for builders to devote energy to other builders in telling the story and building new ages first, before spending time on boring building blocks (like legos). Then she says something interesting: “Common sense doesn’t sound like an exciting advertising campaign for a game that could appeal to hundreds and not tens.”
“But Cavernsense does” I said to myself, and then outloud on the forum.
Then I heard the voices in the ethers… “Huh?”
Yeah, I agree, what in the heck is CavernSense? Hmmm, don’t know really, except that explorers use it all the time when they help each other. Can’t point to it except I can see it everywhere in the community. Maybe I should use apophatic language here and say what it is not.
Cuz that I can say a bit about.
Let’s see…
Cavernsense is not cheese. It gets better with age, but It’s never stinky.
Cavernsense is not light. You can’t see it but its presence makes everything seem brighter.
Cavernsense is not a hammer. You can use it constantly and never pound anything down.
Cavernsense is not a burden. If you get tired of it you can always toss it aside.
Cavernsense is not currency. You can keep it all to yourself and still give it away.
Not much, but that’s a start. Later I’ll try to define what it is. Might need some help on that though.